Sounds Configuration
If you want to change those configuration values make sure you choose the right bukkit sounds for your server version. You can also configure the volume and pitch for each sound.
Invalid sounds or empty fields will be ignored.
game-end:
sound: ITEM_TRIDENT_THUNDER
volume: 1
pitch: 1
rejoin-denied:
sound: ENTITY_VILLAGER_NO
volume: 1
pitch: 1
rejoin-allowed:
sound: ENTITY_SLIME_JUMP
volume: 1
pitch: 1
spectate-denied:
sound: ENTITY_VILLAGER_NO
volume: 1
pitch: 1
spectate-allowed:
sound: ENTITY_SLIME_JUMP
volume: 1
pitch: 1
join-denied:
sound: ENTITY_VILLAGER_NO
volume: 1
pitch: 1
join-allowed:
sound: ENTITY_SLIME_JUMP
volume: 1
pitch: 1
spectator-gui-click:
sound: ENTITY_SLIME_JUMP
volume: 1
pitch: 1
game-countdown-others:
sound: ENTITY_CHICKEN_EGG
volume: 1
pitch: 1
game-countdown-s5:
sound: ENTITY_CHICKEN_EGG
volume: 1
pitch: 1
game-countdown-s4:
sound: ENTITY_CHICKEN_EGG
volume: 1
pitch: 1
game-countdown-s3:
sound: ENTITY_CHICKEN_EGG
volume: 1
pitch: 1
game-countdown-s2:
sound: ENTITY_CHICKEN_EGG
volume: 1
pitch: 1
game-countdown-s1:
sound: ENTITY_CHICKEN_EGG
volume: 1
pitch: 1
game-countdown-start:
sound: BLOCK_SLIME_BLOCK_FALL
volume: 1
pitch: 1
kill:
sound: ENTITY_EXPERIENCE_ORB_PICKUP
volume: 1
pitch: 1
bed-destroy:
sound: ENTITY_ENDER_DRAGON_GROWL
volume: 1
pitch: 1
bed-destroy-own:
sound: ENTITY_WITHER_DEATH
volume: 1
pitch: 1
shop-insufficient-money:
sound: ENTITY_VILLAGER_NO
volume: 1
pitch: 1
shop-bought:
sound: ENTITY_VILLAGER_YES
volume: 1
pitch: 1
next-event:
beds-destroy:
sound: ENTITY_ENDER_DRAGON_GROWL
volume: 1
pitch: 1
diamond-II:
sound: ENTITY_PLAYER_LEVELUP
volume: 1
pitch: 1
diamond-III:
sound: ENTITY_PLAYER_LEVELUP
volume: 1
pitch: 1
emerald-II:
sound: ENTITY_GHAST_WARN
volume: 1
pitch: 1
emerald-III:
sound: ENTITY_GHAST_WARN
volume: 1
pitch: 1
dragons-spawn:
sound: ENTITY_ENDER_DRAGON_FLAP
volume: 1
pitch: 1
player-re-spawn:
sound: BLOCK_SLIME_BLOCK_FALL
volume: 1
pitch: 1
arena-selector-open:
sound: ENTITY_CHICKEN_EGG
volume: 1
pitch: 1
stats-gui-open:
sound: ENTITY_CHICKEN_EGG
volume: 1
pitch: 1
trap-sound:
sound: ENTITY_ENDERMAN_TELEPORT
volume: 1
pitch: 1
shop-auto-equip:
sound: ITEM_ARMOR_EQUIP_GENERIC
volume: 1
pitch: 1
egg-bridge-block:
sound: ENTITY_CHICKEN_EGG
volume: 1
pitch: 1
ender-pearl-landed:
sound: ENTITY_ENDERMEN_TELEPORT
volume: 1
pitch: 1
pop-up-tower-build:
sound: ENTITY_CHICKEN_EGG
volume: 1
pitch: 1